Games for Change — (G4C) est un mouvement et une communauté prônant l’utilisation du jeu vidéo dans le but promouvoir un changement social. Games for Change est aussi le nom de l’association à but non lucratif soutenant ce mouvement. Par extension, un jeu pourra… … Wikipédia en Français
Social network game — A social network game is a type of online game that is played through social networks, and typically features multiplayer and asynchronous gameplay mechanics.[1][2][3][4] Social network games are most often implemented as browser games, but can… … Wikipedia
Games for Change — (also known as G4C) is a movement and community of practice dedicated to using computer and video games for social change. An individual video game may also be referred to as a game for change if it is produced by this community or shares its… … Wikipedia
Social dilemma — Social dilemmas are situations in which private interests are at odds with collective interests. Such situations arise because people frequently attach more weight to their short term selfish interests than to the long term interests of the group … Wikipedia
Social simulation game — Social simulation games are a subgenre of life simulation game that explore social interations between multiple artificial lives. The most famous example from this genre is The Sims series of games.cite web | last = Wright | first = Will | title … Wikipedia
Social software — encompasses a range of software systems that allow users to interact and share data. This computer mediated communication has become very popular with social sites like MySpace and Facebook, media sites like Flickr and YouTube, and commercial… … Wikipedia
Social rule system theory — is an attempt to formally approach different kinds of social rule systems in a unified manner. Social rules systems include institutions such as norms, laws, regulations, taboos, customs, and a variety of related concepts and are important in the … Wikipedia
Social Value Orientations — (also referred to as social motives , social values , or value orientations ) is a social psychology motivational theory of choice behavior in game situations advanced by David M. Messick and Charles G. McClintock in 1968.cite journal | title =… … Wikipedia
Social club — may also refer to a video game community service by Rockstar Games, see Rockstar Games Social Club. A social club may refer to a group of people or the place where they meet, generally formed around a common interest, occupation or activity (e.g … Wikipedia
Social computing — is a general term for an area of computer science that is concerned with the intersection of social behavior and computational systems. It is used in two ways. In the weaker sense of the term, social computing has to do with supporting any sort… … Wikipedia